Friday, April 14, 2023

Code practise : Good and Bad

  1. Follow naming conventions:
  2. arduino
    // Bad: int a; int x1; // Good: int age; int numberOfCustomers;
    1. Use comments:
    arduino
    // Bad: int result = 10 / 0; // Divide by zero // Good: // Divide the dividend by the divisor and return the result. // Throws DivideByZeroException if divisor is zero. int Divide(int dividend, int divisor) { if (divisor == 0) { throw new DivideByZeroException("Divisor cannot be zero."); } return dividend / divisor; }
    1. Keep your code clean and organized:
    c
    // Bad: int a=10,b=20,c=30,d=40;string name="John"; // Good: int a = 10; int b = 20; int c = 30; int d = 40; string name = "John";
    1. Use exception handling:
    arduino
    // Bad: int result = 10 / 0; // throws DivideByZeroException and crashes the program // Good: try { int result = 10 / 0; } catch (DivideByZeroException ex) { Console.WriteLine("Divide by zero error: " + ex.Message); }
    1. Use object-oriented programming principles:
    csharp
    // Bad: public int Add(int a, int b) { return a + b; } // Good: public interface IAddable { int Add(int a, int b); } public class Calculator : IAddable { public int Add(int a, int b) { return a + b; } }
    1. Write efficient code:
    scss
    // Bad: for (int i = 0; i < myList.Count; i++) { Console.WriteLine(myList[i]); } // Good: foreach (var item in myList) { Console.WriteLine(item); }
    1. Test your code thoroughly:
    csharp
    // Bad: public int Add(int a, int b) { return a + b; } // Good: [TestClass] public class CalculatorTests { [TestMethod] public void TestAdd() { Calculator calc = new Calculator(); int result = calc.Add(2, 3); Assert.AreEqual(5, result); } }

    By following these coding practices, you can write clean, maintainable, and efficient C# code that is easy to read and understand, and that works as expected.

Opps Part 1 : Abstraction

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